The Alchemist's Shadow
Having defeated the Garr, a vicious tree monster who lived within the enchanted woods of Watch Hollow, Lucy and Oliver Tinker now have the home they’ve always dreamed of: Blackford House. Powered by a magical clock and full of curious rooms and improbable knickknacks, Blackford House brims with the promise of new adventures.
Yet when a strange governess arrives from England—bringing with her the Kojima twins, Agatha and Algernon—the Tinker children’s once bright future quickly begins to dim. The Kojimas claim to be the rightful heirs to Blackford House, and soon after their arrival, a great evil enters the Tinkers’ new home, cursing it and turning it into an ever-changing labyrinth.
As a result, Lucy and Oliver, along with their clock animal friends, must now join forces with the twins to escape this labyrinth and save Blackford House, all while a new monster lurks around the corner.
Deep within the enchanted woods in the town of Watch Hollow stands the once-grand Blackford House, whose halls hold a magical secret: a giant cuckoo clock that does much more than tell time. But when the clock’s gears cease to turn, an evil presence lurking among the trees begins to come out of the shadows.
When Lucy and Oliver Tinker arrive in Watch Hollow, they have no idea that anything is wrong. A mysterious stranger has made their father an offer that’s too good for him to refuse. All Mr. Tinker needs to do is fix the clock at Blackford House and fistfuls of gold coins are his to keep.
It doesn’t take long, however, for the children to realize that there is more to Blackford House than meets the eye. And before they can entirely understand the strange world they’ve stumbled into, Lucy and Oliver must join forces with a host of magical clock animals to defeat the Garr—a vicious monster that not only wants Blackford House for itself, but also seeks to destroy everything the Tinkers hold dear.
Apprenticed to the Odditorium's strange proprietor, Alistair Grim, runaway Grubb must settle into his new position on the lam, as all of England is convinced that Alistair Grim is a villain. Grim, however, has come up with a plan to expose the real villain: Prince Nightshade, a wicked necromancer who wants the Odditorium's power source for himself.
With the evil prince hot on their trail, Grim, Grubb and the rest of the Odditorium's crew embark on a perilous adventure to find the legendary sword Excalibur: the only weapon capable of penetrating Nightshade's magical suit of armor. Along the way, they must battle a banshee assassin, sea monsters, and a witch who seeks revenge on Alistair Grim for stealing her magical objects.
But that's not all. Unbeknownst to Grubb and the others, their fate has been written in an ancient Avalonian prophecy-a prophecy that holds the key to a destiny not even Alistair Grim could have imagined.
Alistair Grim's Odditorium
Grubb, age twelve (or thereabouts), has never known anything beyond his miserable existence as a chimney sweep, paid only in insults and abuse by his cruel master.
All of that changes the day he stows away in the coach belonging to a mysterious guest at the inn that he is tasked with cleaning. Grubb emerges from Alistair Grim's trunk and into the wondrous world of the Odditorium. Fueled by a glowing blue energy that Grubb can only begin to understand, the Odditorium is home to countless enchanted objects and an eccentric crew that embraces Grubb as one of their own.
There's no time for Grubb to settle into his new role as apprentice to the strange, secretive Mr. Grim. When the Odditorium comes under attack, Grubb is whisked off on a perilous adventure. Only he can prevent the Odditorium's magic from falling into evil hands-and his new family from suffering a terrible fate.
Grubb knows he's no hero. He's just a chimney sweep. But armed with only his courage and wits, Grubb will confront the life-or-death battle he alone is destined to fight.
Killing Is An Art...
In life, they were flawed. In death, they are perfect works of art--killed, preserved, and carefully molded into replicas of Michelangelo's most celebrated creations. Only The Sculptor can bring forth their true beauty and teach the world to appreciate his gift.
He Is The Master...
FBI Special Agent Sam Markham has a reputation for tracking serial killers, but this artful adversary is meticulous, disciplined, and more ruthless than any he's encountered. The only clue is a note dedicating the latest "statue" to Cathy Hildebrant, an art historian who shares Sam's fear that the killing has just begun.
And She Is The Perfect Subject...
In a quiet Rhode Island town, The Sculptor shapes his latest macabre creation, waiting for Cathy to draw nearer so that his message can be understood at last. And the only way to save her is for Sam to unlock a psychopath's twisted mind before his final, terrifying masterpiece is revealed.
A Killer Without A Conscience...
The crimes are barbaric. The victims are found in desolate rural areas, naked and impaled on long wooden stakes. There are no clues. No DNA evidence. Just a message, etched over and over again on one broken body: "I have returned."
FBI Agent Sam Markham's last investigation ended with a serial killer's death and Sam's promotion. But back then, Sam had luck on his side. This time, the murderer's methods are evolving too fast, his bloodlust growing too swiftly. This time, no one is safe.
With each mutilated body, new depths to The Impaler's brutality are revealed. And as the clues finally slip into place, Sam will discover how easy it is to cross the line from hunter--to hunted. . .